Difference between revisions of "Missiles"
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Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn. | Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn. | ||
| − | The likelihood of the development of missiles can be increased with investing in [[Warfare Technology]]. | + | The likelihood of the development of missiles can be increased with investing in [[Technology#Warfare|Warfare Technology]]. |
There are three missile types used; | There are three missile types used; | ||
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<b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used primarily to destroy military units. | <b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used primarily to destroy military units. | ||
| + | [[Category:Gameplay Basics]] | ||
Revision as of 18:46, 11 May 2010
Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' readiness when deployed.
Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.
The likelihood of the development of missiles can be increased with investing in Warfare Technology.
There are three missile types used;
Nuclear Missile - Abbreviated NM - Used primarily to destroy land.
Chemical Missile - Abbreviated CM - Used primarily to kill population.
Cruise Missile - Abbreviated EM - Used primarily to destroy military units.