Difference between revisions of "Missiles"

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Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.
 
Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.
  
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The likelihood of the development of missiles can be increased with investing in [[Warfare Technology]].
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The likelihood of the development of missiles can be increased with investing in [[Technology#Warfare|Warfare Technology]].
  
 
There are three missile types used;
 
There are three missile types used;
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<b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used primarily to destroy military units.
 
<b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used primarily to destroy military units.
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[[Category:Gameplay Basics]]

Revision as of 18:46, 11 May 2010

Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' readiness when deployed.

Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.

The likelihood of the development of missiles can be increased with investing in Warfare Technology.

There are three missile types used;

Nuclear Missile - Abbreviated NM - Used primarily to destroy land.

Chemical Missile - Abbreviated CM - Used primarily to kill population.

Cruise Missile - Abbreviated EM - Used primarily to destroy military units.