Difference between revisions of "Technology"

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=Introduction=
 
=Introduction=
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Technologies are available to improve your country in a variety of ways as described below.  They are produced by building [[research labs|Buildings#Research_Lab]] and then spending turns researching.  Technology points may be bought and sold on the [[public market|Public_Market]]
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The technology percentage for countries is determined by the following formula:
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Tech% = BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))
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With the variables C1, C2, GvtTech and GvtEff listed below.  The base and maximum for tech is listed in its description.
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C1
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Normal Techs  192
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Military Tech  780
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Medical Tech  1650
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C2
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Normal Techs  6.795
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Military Tech  5.75
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Medical Tech  4.62
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GvtTech
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Normal  1
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[[Democracy|Governments#Democracy]]  1.1
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[[Theocracy|Governments#Theocracy]]  0.65
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Theocracy, Military Tech  0.65 (unverified)
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GvtEff
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Normal  1
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[[Communism|Governments#Communism]]  1.2
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=Military=
 
=Military=
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Military tech decrease the cost of goods on the [[private|Private_Market]] market for both buying and selling.  It also decreases military upkeep costs.  The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
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=Medical=
 
=Medical=
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Medical tech decreases [[military units|Military_Units]] lost in combat.  The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
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=Business=
 
=Business=
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Business tech increases your maximum [[PCI]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
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=Residential=
 
=Residential=
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Residential tech increases your maximuim [[population]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
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=Agricultural=
 
=Agricultural=
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Agriculture tech increases your [[food|bushels#Food_Production]].  The base value of this tech is 100% and the maximum value is 230% for most governments.
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=Warfare=
 
=Warfare=
−
=Militarty Strategy=
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Warfare tech increases your chance of randomly producing a [[missile|Missiles]].  The base value of this tech is 0.2% and the maximum value is 5% for most governments.
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=Military Strategy=
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Military Strategy tech increases the amount of land captured in [[standard attacks|Attacking#Standard_Attacks]] and the amount of damage done in [[special attacks|Attacking#Special_Attacks]].  The base value of this tech is 100% and the maximum value is 135% for most governments.
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=Weapons=
 
=Weapons=
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Weapons tech increases the effective strength of your [[military units|Military_Units]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
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=Industrial=
 
=Industrial=
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Industrial tech increases your [[industrial production||Buildings#Industrial_Complex]].  The base value of this tech is 100% and the maximum value is 160% for most governments.
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=Spy=
 
=Spy=
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Spy tech increases the change of a [[spy operation success|Spying]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
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=SDI=
 
=SDI=
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SDI tech increases the chance your country will successfully defend itself against a [[missile|Missiles]].  The base value of this tech is 1% and the maximum value is 90% for most governments.
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[[Category:Gameplay Basics]]
 
[[Category:Gameplay Basics]]

Revision as of 22:21, 22 June 2010

Introduction

Technologies are available to improve your country in a variety of ways as described below. They are produced by building Buildings#Research_Lab and then spending turns researching. Technology points may be bought and sold on the Public_Market

The technology percentage for countries is determined by the following formula: Tech% = BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))

With the variables C1, C2, GvtTech and GvtEff listed below. The base and maximum for tech is listed in its description. C1 Normal Techs 192 Military Tech 780 Medical Tech 1650

C2 Normal Techs 6.795 Military Tech 5.75 Medical Tech 4.62

GvtTech Normal 1 Governments#Democracy 1.1 Governments#Theocracy 0.65 Theocracy, Military Tech 0.65 (unverified)

GvtEff Normal 1 Governments#Communism 1.2


Military

Military tech decrease the cost of goods on the Private_Market market for both buying and selling. It also decreases military upkeep costs. The base value of this tech is 100% and the maximum value is 83.333...% for most governments.

Medical

Medical tech decreases Military_Units lost in combat. The base value of this tech is 100% and the maximum value is 66.666...% for most governments.

Business

Business tech increases your maximum PCI. The base value of this tech is 100% and the maximum value is 180% for most governments.

Residential

Residential tech increases your maximuim population. The base value of this tech is 100% and the maximum value is 180% for most governments.

Agricultural

Agriculture tech increases your bushels#Food_Production. The base value of this tech is 100% and the maximum value is 230% for most governments.

Warfare

Warfare tech increases your chance of randomly producing a Missiles. The base value of this tech is 0.2% and the maximum value is 5% for most governments.

Military Strategy

Military Strategy tech increases the amount of land captured in Attacking#Standard_Attacks and the amount of damage done in Attacking#Special_Attacks. The base value of this tech is 100% and the maximum value is 135% for most governments.

Weapons

Weapons tech increases the effective strength of your Military_Units. The base value of this tech is 100% and the maximum value is 150% for most governments.

Industrial

Industrial tech increases your |Buildings#Industrial_Complex. The base value of this tech is 100% and the maximum value is 160% for most governments.

Spy

Spy tech increases the change of a Spying. The base value of this tech is 100% and the maximum value is 150% for most governments.

SDI

SDI tech increases the chance your country will successfully defend itself against a Missiles. The base value of this tech is 1% and the maximum value is 90% for most governments.