Difference between revisions of "Building types"

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Revision as of 22:51, 23 November 2011

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<td style="width:125px;" Title="Enterprise Zones">

Enterprise Zones

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<td class="item-desc" title="How this technology type affects your country"> Increases per capita income. Business technology will also increase the effects of this building type. </td> <td class="item-desc" title="Other notes about this building type"> Republic governments have a natural +10% per capita income bonus.</td> </tr>



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<td style="width:125px;" Title="Residences">

Residences

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<td class="item-desc" title="How this technology type affects your country"> Increases your country's population. </td> <td class="item-desc" title="Other notes about this building type"> </td> </tr>


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<td style="width:125px;" Title="Industrial Complexes">

Industrial Complexes

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<td class="item-desc" title="How this technology type affects your country"> Allows your country to produce military units. The percentage of unit types that are built can be configured on your country's country management page. Industrial technology will increase the total units that can be made per turn. </td> <td class="item-desc" title="Other notes about this building type"> Communist govenments Have a natural +35% industrial production bonus.</td> </tr>


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<td style="width:125px;" Title="Military Bases">

Military Bases

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<td class="item-desc" title="How this technology type affects your country"> Military bases do not produce anything, however they greatly reduce per-turn military expenditures and private market purchase prices. Private market sale prices are also lowered as well. Military costs may be lowered further by acquiring military technology. </td> <td class="item-desc" title="Other notes about this building type"> Theocratic governments have a natural -20% bonus to private market costs.</td> </tr>


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<td style="width:125px;" Title="Research Labs">

Research Labs

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<td class="item-desc" title="How this technology type affects your country"> Research labs increase a country's maximum possible tech production per turn. The amount of technology one can gain per turn is directly affected by the number of labs to overall land. </td> <td class="item-desc" title="Other notes about this building type"> </td> </tr>


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<td style="width:125px;" Title="Farms">

Farms

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<td class="item-desc" title="How this technology type affects your country"> Farms produce food (aka bushels) which are needed to maintain your military and population. Overall food production can be increased with agricultural technology. The base farm production is 5.3 bushels per turn. </td> <td class="item-desc" title="Other notes about this building type"> Fascist governments have a natural +15% bonus to food production.</td> </tr>


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<td style="width:125px;" Title="Oil Rigs">

Oil Rigs

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<td class="item-desc" title="How this technology type affects your country"> Oil rigs produce oil which is needed to send military units (but not spies) into battle. No technology exists for increasing oil production. Oil rigs produce 2 barrels per turn for all governments but Fascist </td> <td class="item-desc" title="Other notes about this building type"> Fascist governments have a natural +75% bonus oil production.</td> </tr>


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<td style="width:125px;" Title="Construction Sites">

Construction Sites

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<td class="item-desc" title="How this technology type affects your country"> Construction sites are special types of buildings and always require one turn to build each. Construction sites increase buildings per turn, which is a measure of how many non-construction site buildings can be constructed in one turn. There is no technology to increase your building rate. </td> <td class="item-desc" title="Other notes about this building type"> Theocracies have a natural +40% building rate bonus, while dictators have a natural -30% penalty.</td> </tr>



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<td style="width:125px;" Title="Unused Land">

Unused Land

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<td class="item-desc" title="How this technology type affects your country"> Though technically not a building, empty acres produce small quantities of bushels per turn as well as increase your population and per capita income. Unused land should be built upon to increase productivity in various aspects of your country. </td> <td class="item-desc" title="Other notes about this building type"> Unused land is required to build buildings on.</td> </tr>

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