Difference between revisions of "Bonus types"
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<noinclude>__NOTOC__[[Category:Bonus points]]{{Main|Bonuses}}</noinclude> | <noinclude>__NOTOC__[[Category:Bonus points]]{{Main|Bonuses}}</noinclude> | ||
| + | Bonus costs differ from one [[Game servers|server]] to another because of the different styles of play ''(set length, turns, etc)''. | ||
{{list-top}} | {{list-top}} | ||
| − | {{list- | + | {{list-head|name=Bonus types}} |
| − | {{ | + | {{list-head|name=Turn bonus}} |
| − | {{list- | + | {{list-item|name=Turns (bonus)}} |
| − | {{ | + | {{list-head|name=Income events}} |
| − | {{ | + | {{list-item|name=PCI Boom (bonus)}} |
| − | {{ | + | {{list-item|name=Indy Boom (bonus)}} |
| − | {{ | + | {{list-item|name=Food Boom (bonus)}} |
| − | {{list- | + | {{list-item|name=Oil Boom (bonus)}} |
| − | {{ | + | {{list-head|name=Permanent bonuses}} |
| − | {{ | + | {{list-item|name=Building cost (bonus)}} |
| − | {{ | + | {{list-item|name=Defense (bonus)}} |
| − | {{ | + | {{list-item|name=Luck (bonus)}} |
| − | {{ | + | {{list-item|name=Expenses (bonus)}} |
| − | {{ | + | {{list-item|name=Private market units (bonus)}} |
| − | {{ | + | {{list-item|name=Resource decay (bonus)}} |
| − | {{list- | + | {{list-item|name=Permanent GDI (bonus)}} |
| − | + | {{list-bottom}} | |
| + | ''Some of the permanent bonuses have a limit which may or may not be achievable with the number of points given out in a set. For example, if a country achieves a 100% reduction in resource decay, it cannot spend any further points towards that bonus.'' | ||
Revision as of 05:17, 6 December 2011
Main article: Bonuses
Bonus costs differ from one server to another because of the different styles of play (set length, turns, etc).
| Bonus | Description | |||||||
|---|---|---|---|---|---|---|---|---|
| Turn bonus | ||||||||
| Turn | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 1 | 1 | 1 | 2 | 1 | 3 | ||
| Point cost | 2 | 2 | 2 | 2 | 2 | 2 | ||
| $Quantity extra turn(s). | ||||||||
| Income events | ||||||||
| PCI boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 4 | 4 | 2 | 6 | ||
| Point cost | 6 | 6 | 4 | 4 | 2 | 2 | ||
| $Quantity turns of increased per capita income. | ||||||||
| Industrial boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 1 | 4 | 2 | 6 | ||
| Point cost | 6 | 6 | 4 | 6 | 6 | 6 | ||
| $Quantity turns of increased industrial production. You must have industrial complexes for this bonus to be effective. |
||||||||
| Food boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 1 | 4 | 2 | 6 | ||
| Point cost | 6 | 6 | 4 | 6 | 6 | 6 | ||
| $Quantity turns of increased food production. You must have farms or be producing food in order for this bonus to be effective. |
||||||||
| Oil boom | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | 2 | 2 | 1 | 4 | 2 | 6 | ||
| Point cost | 2 | 6 | 4 | 6 | 6 | 6 | ||
| $Quantity turns of increased oil production. You must have oil rigs in order for this bonus to be effective. |
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| Permanent bonuses | ||||||||
| Building Cost | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | -1.3% | -1.3% | -1.25% | -2.6% | -1.3% | -3% | ||
| Point cost | 8 | 8 | 8 | 8 | 8 | 8 | ||
| $Quantity reduction to building costs. | ||||||||
| Defense | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | +0.5% | +0.5% | +1.0% | +2.6% | +0.5% | +1.1% | ||
| Point cost | 8 | 8 | 16 | 8 | 8 | 8 | ||
| $Quantity increase in defensive power. | ||||||||
| Luck | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | +0.4% | +0.4% | +0.25% | +0.8% | +0.4% | +0.9% | ||
| Point cost | 8 | 8 | 6 | 8 | 8 | 8 | ||
$Quantity increase of luck.
|
||||||||
| Expenses | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | -0.8% | -0.8% | -1.25% | -1.6% | -0.8% | -1.8% | ||
| Point cost | 8 | 8 | 12 | 8 | 8 | 8 | ||
| $Quantity reduction in military costs. | ||||||||
| Private Market Units | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | -0.5% | -0.5% | -0.5% | -1.0% | -0.5% | -1.1% | ||
| Point cost | 8 | 8 | 8 | 8 | 8 | 8 | ||
| $Quantity regeneration of units in private market. | ||||||||
| Resource Decay | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | -2.1% | -2.1% | -2.5% | -4.2% | -2.1% | -4.8% | ||
| Point cost | 8 | 8 | 6 | 8 | 8 | 8 | ||
| $Quantity reduction of resource decay. | ||||||||
| Permanent GDI | Server | Primary | Alliance | Express | Team | FFA | Tournament | |
| Quantity | -- | -- | -- | -- | -- | -- | ||
| Point cost | 16 | 16 | 16 | 16 | 16 | 16 | ||
| This bonus may only be purchased once. Once you have selected this bonus, it is impossible to leave GDI, but it will also not cost money to maintain. Use this bonus carefully, it cannot be undone! | ||||||||
Some of the permanent bonuses have a limit which may or may not be achievable with the number of points given out in a set. For example, if a country achieves a 100% reduction in resource decay, it cannot spend any further points towards that bonus.