Difference between revisions of "Getting Started"

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== Choose a server ==
 
== Choose a server ==
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{{main|Game Servers}}
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{{:Game Servers}}
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Different Servers offer different benefits to different players. Some with "Teams" or "Clans" and others designed for "Free for All" type play. If you want to join a group of players just make a post in the appropriate forum to get started. Make sure your thread topic states your looking for a alliance.
 
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===Primary Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=15&p=1295289517&z=primary-talk Primary Server] is every man for himself. Here you're on your own to find friends and protect your country!
 
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===Team Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=7&p=1295289954&z=team-talk Team Server] is a place to play with a few friends to dominate the game. Each "team", "squad" or "clan" is made up of 4 players. If your new and want to play in the team server post in the forum and one of the many great clans will teach you the specific game play found only on the Team Server.
 
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===Alliance Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=6&p=1295290032&z=alliance-talk Alliance Server] offers Alliances, Squads and Clans of unlimited size. Here you can play dozens of other team members all ready to teach you advanced tactics of the game. Remember just because they're big doesn't mean they're the best!
 
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===Free For All===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=1&p=1295290932&z=free-for-all-talk Free For All Server] allows you to run up to 16 simultaneous countries. This will allow you to try multiple strategies at once. This server also has Unlimited Size clans and it is highly recommended to join one.
 
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===Express Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=8&p=1295290782&z=express-talk Express Server] is for those who like it fast! With the fastest turns of all the other servers this server allows you to try new strategies in days not weeks. This is a great server for beginners because you can mess up your country and start over in a few days.
 
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===Tournament Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=14&p=1295247680&z=tournament-talk Tournament Server] pits you against others in a battle for the top country. The server is broken into multiple games, where you must be in the top percentage of finishers to move up the ladder. You may keep your country from set to set, proving you run the best country time and time again.<br><br>
 
  
 
== Make Friends & Benefit your Country ==
 
== Make Friends & Benefit your Country ==

Revision as of 12:09, 6 December 2011

Welcome to Earth Empires!

Earth Empires is a persistent browser based country simulation and strategy game. Join over a thousand fellow players in a quest to build the most powerful country in the game, through land exploration, strategic attacking, and carefully planned military deployment.

Read the Rules!

Before playing, familiarize yourself with the game rules first.

Create an Account

To get started, make an account and then create your country; once you've created a country, you can start playing your first turns.

Choose a server

Clan-based Servers

Countries not playing from within an established clan on clan-based servers will usually be attacked more frequently by other players! It is recommended that new players seek clans to play in on these servers. If you do not receive recruitment messages in-game, try introducing yourself on any of the Alliance,Free For All, or Team forums.

Earth Empires has six different game servers, each with their own particular set of rules and/or game constants. The general mechanics of countries on each server is constant, but each server has different rule sets which may allow certain things like clan play, or the maximum number of turns you may have at one time to name a couple. Depending on the server, these conditions will vary. This section addresses each of the server types and their individual nuances.

After you have created an account and logged in, you will be placed on the portal page. For now we'll just discuss each server and what they are. We'll also try to recommend which servers are generally better suited for newer or experienced players.

Server Forum Details

Primary Server

More info...
Primary Talk & Primary Help The primary server offers standard-length games and resets every 2 months. Players get one turn every 30 and can have a maximum of 80 turns on hand and another 80 stored. Team-play is not permitted. This server is intended for players who play without a clan structure. The Primary Help Forum was created to assist new players learn the game basics. This is a slower paced server, and is great for players who enjoy the slower pace. Many players start in primary, then later decide to join other servers and clans.
Extended info
Multiple countries No Clans allowed No
Turn increments 30 minutes Maximum Turns (stored) 80 (80)
Goods time to market 4h - 6h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 35
Humanitarians protest at x4 GDI Cost $5

Alliance

More info...
Alliance Talk The alliance server offers standard-length games and resets every 2 months. Players get one turn every 20 minutes and can have a maximum of 120 turns on hand and another 120 stored. Clan play is permitted (and recommended!); this is the most popular server because of this type of play. A clan is a team of players who work together within the server and can be identified by a tag (attached to their country name). This is a good server for new players seeking help because clans will competitively recruit untagged players and put a lot of time and effort into teaching players how the game works!
Extended info
Multiple countries No Clans allowed Yes
Turn increments 20 minutes Maximum Turns (stored) 120 (120)
Goods time to market 4h - 5h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 50
Humanitarians protest at x12 GDI Cost $3

Express

More info...
Express Talk The express server offers quick games and resets last 5 days. Countries get one turn every four minutes and can have a maximum of 360 turns on hand and another 360 stored. This server affords the opportunity to try out multiple strategies and approaches to the game in a short period of time, making it easier to understand the mechanics of the game.
Extended info

Team

More info...
Team Talk The team server offers shortened-length games and resets every month. Players get one turn every fifteen minutes and can have a maximum of 160 turns on hand and another 120 stored. Clan play is permitted in the form of 5 member teams. This server is designed for small groups of friends to play competitively against other small groups. This is a perfect place to play if you want to work with a small group of people whom you already know without having to join a major clan on the Alliance Server.
Extended info
Multiple countries No Clans allowed Yes (5 person teams)
Turn increments 15 minutes Maximum Turns (stored) 160 (120)
Goods time to market 2 - 3h Goods on market for 24h
PS brigade time 10h Max. spy operations (24h) 75
Humanitarians protest at x12 GDI Cost $3

Free For All

More info...
Free For All Talk The free-for-all server offers standard-length games and resets every 2 months. Players get one turn every twenty minutes and can have a maximum of 120 turns on hand and another 120 stored. Each player is permitted to run up to sixteen countries on this server and clan play is permitted. This is a terrific server for newer players wanting to learn about the game, however, it does take a significant amount of time to play. Like the Alliance server, clans will actively recruit new players and teach them the game.
Extended info
Multiple countries Yes Clans allowed Yes
Turn increments 20 minutes Maximum Turns (stored) 120 (120)
Goods time to market 4h - 6h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 50
Humanitarians protest at x12 GDI Cost $3

Tournament

More info...
Tournament Talk This is a tournament-style server. Countries on this server are split up into several different games: game A, B, and C. Game A is the upper level of tournament. Only the top 50% of players in game A stay in game A after the reset is complete. The bottom 50% are randomly assigned to the lower level games, B and C. Similarly, the top 25% of players in games B and C move up to game A at the end of the round. New countries will be assigned to the lower level games. All games share the same public market.
Extended info
Multiple countries No Clans allowed No alliances
Turn increments 25 minutes Maximum Turns (stored) 100 (100)
Goods time to market 4h - 6h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 25
Humanitarians protest at x8 GDI Cost Free (Mandatory)


Make Friends & Benefit your Country

In Earth Empires, friends come with benefits! Many new players will find that playing outside of a clan, or being in an unknown and unestablished clan (on alliance-based servers) can result in a less-than-extraordinary gaming experience. The simple fact of this post-apocalyptic world, is that land-hungry empires prey on the weak and undefended. The strong and powerful strive to grow their empire and the ruthless will stop at nothing to achieve it!

The types of relations (aka pacts) you may have with other countries are Defensive, Offensive, Research, Intelligence, and Trade. Each of these will benefit you and your friends.

Benefits of Alliances

Most alliances (also called 'tags'), have experienced members who can provide new players with the knowledge, experience and (possibly) protection they need to learn the finer details of the game. What many new players often don't get to see right away, is the political structure between alliances. These player-defined policies govern what constitutes acts of war, the reparations and retaliations of attacks, all the way up to inter-alliance pacting.

Strategies

These are the 7 main strategies used in Earth Empires. It is highly recommended you specialize in one of these. Rainbow strategies are considered to be the least effective in Earth Empires.

Strategy Details (see each strat page for more information)
Industrialist This is one of the easiest and fastest to start with. The purpose of this is to produce military strength.
Casher This strategy is directed toward cold hard cash. You'll be producing money with this strategy.
Farmer If you like farmville this will be boring! You'll be producing "bushels" or food with this strategy.
Oiler Without Oil armies cant move! You'll be producing barrels of oil with this one.
Techer The "techer" researches and produces any of the 12 technologies available.
Reseller This will be buying military and reselling it. This is an end game and only recommended for advanced players.
Rainbow A mix of all different types of buildings. People often make the mistake that diversity equals prosperity.

All of these strategies are vital to the economy of the game. With the exception of rainbow strategies, they are equally viable in making your country grow. The pros and cons of each are detailed in each of the strategy sections.

Basics in Defence

You MUST defend your country, otherwise you can expect to be attacked frequently by other countries.

  • Defensive Defense - Have enough units with defensive attributes to keep others from attacking you. (most common)
  • Offensive Defense - Have so many offensive units a player is scared to attack you.
  • Tag Defense - If you're in a strong alliance, that can be defense enough! However, if you rely on this and war comes you'll be in a tight situation. (very effective)


Spies

Spies are very important in the game. Their main purpose is to spy on other countries so you can find out their military and economic capacity. Also, special spy operations allow you to steal, destroy, and negatively affect other countries' military, goods, and economy. The strength of your intelligence operations is based on the ratio of spies to land owned, known in-game as "Spies Per Acre Land", or simply, "SPAL". The higher your SPAL, the more likely your operations will succeed, and the less likely other countries will be able to use their spies against you. Spies are very expensive for your country to upkeep.

Sell on the market

Most strategies rely on selling on the market. Each server has different rules for the speed your product gets to the market, so read up on the rules for your server.

Private Market

The Private market is an internal market- these goods are bought/sold within your country. Building military bases and buying military technology will alter the prices on this market. It's key use is in the "Reseller" strategy.

Public Market

The Public Market contains goods that are put up for sale by players. The purchase prices are usually much lower than the prices on the private market. The prices will vary with the current game economy, so keep this in mind when buying and selling. A great resource to watch market trends is EEStats.com.

Stop the Farming

Getting farmed? Boost your defense, find some defensive allies or join a clan. Sometimes the big guys just pick on the little guys.

Advanced Information

Check out the basic section for details on governments and every topic you'll run into on Earth Empires. Category:Basic Gameplay For a brief introduction, see Earth Empires Introduction.


- The Earth Empires Community