Difference between revisions of "Governments"
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*+10% Maximum [[technology]]. | *+10% Maximum [[technology]]. | ||
*No market [[Commission]]s. | *No market [[Commission]]s. | ||
| − | *3 [[turn]]s required to [[attack]]. | + | *3 [[turn]]s required to [[Attacking|attack]]. |
For more information, see the main page for [[democracy]]. | For more information, see the main page for [[democracy]]. | ||
Revision as of 17:21, 23 June 2010
A country's government defines its specialization, as determined by the bonuses and penalties assigned to it.
Contents
Overview
Your country's government determines its specialty. When first created, every country is a Monarchy
Changing Governments
How To Change The Government
The government may be changed by entering the manage menu on the left hand side while logged into the game.
Within this menu is a radio button section with a range of governments. Simply select one of the forms and click on the button "start Revolution".
Effects Of Changing Government
If your current government is a Monarchy then there is no penalty for changing to another form.
When changing from any other form of government, there is a loss incurred to your countries resources during the change.
This loss is a percentage of all military, technology and buildings. Starting at 14%, this number increases based on your networth.
Government Forms
Monarchy
The Monarchy does not have any bonuses or penalties associated with it.
For more information, see the main page for monarchy.
Democracy
- +10% Maximum technology.
- No market Commissions.
- 3 turns required to attack.
For more information, see the main page for democracy.
Republic
- +20% explore rate.
- +20% Maximum per capita income.
- -10% military strength.
For more information, see the main page for republic.
Theocracy
- -20% private market costs.
- +40% construction speed.
- +50% maximum population.
- -35% maximum technology.
- Double GDI Expenses
For more information, see the main page for theocracy.
Communism
- +20% technology effectiveness.
- +35% industrial production.
- +35% market sale size.
- 10% market commissions.
For more information, see the main page for communism.
Dictatorship
- +25% military strength.
- +30% spy effectiveness.
- -30% construction speed.
For more information, see the main page for dictatorship.
Tyranny
- 1 Turn Attack
- +20% attack gains.
- -10% military expenses.
- -25% maximum per capita income.
For more information, see the main page for tyranny.
Fascism
- +15% food production.
- +75% oil production.
- -15% maximum population.
- -10% maximum per capita income.
For more information, see the main page for fascism.