Difference between revisions of "Governments"

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[[Category: Governments]]
 
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A country's government defines its [[specialization]], as determined by the bonuses and penalties
 
A country's government defines its [[specialization]], as determined by the bonuses and penalties
 
assigned to it.
 
assigned to it.
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==Overview==
 
==Overview==
  
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Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]]
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Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]].
  
 
==Changing Governments==
 
==Changing Governments==
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===Monarchy===
 
===Monarchy===
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 +
{{main|Monarchy}}
  
 
The Monarchy does not have any bonuses or penalties associated with it.
 
The Monarchy does not have any bonuses or penalties associated with it.
  
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For more information, see the main page for [[monarchy]].
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===Democracy===
  
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===Democracy===
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{{main|Democracy}}
  
 
*+10% Maximum [[technology]].
 
*+10% Maximum [[technology]].
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*3 [[turn]]s required to [[Attacking|attack]].
 
*3 [[turn]]s required to [[Attacking|attack]].
  
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For more information, see the main page for [[democracy]].
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===Republic===
  
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===Republic===
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{{main|Republic}}
  
 
*+20% [[exploration|explore]] rate.
 
*+20% [[exploration|explore]] rate.
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*-10% [[military strength]].
 
*-10% [[military strength]].
  
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For more information, see the main page for [[republic]].
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===Theocracy===
  
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===Theocracy===
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{{main|Theocracy}}
  
 
*-20% [[Private_Market|private market]] costs.
 
*-20% [[Private_Market|private market]] costs.
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*Double [[GDI]] Expenses
 
*Double [[GDI]] Expenses
  
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For more information, see the main page for [[theocracy]].
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===Communism===
  
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===Communism===
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{{main|Communism}}
  
 
*+20% [[technology]] effectiveness.
 
*+20% [[technology]] effectiveness.
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*10% market [[commissions]].
 
*10% market [[commissions]].
  
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For more information, see the main page for [[communism]].
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===Dictatorship===
  
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===Dictatorship===
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{{main|Dictatorship}}
  
 
*+25% [[military strength]].
 
*+25% [[military strength]].
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*-30% [[BPT|construction speed]].
 
*-30% [[BPT|construction speed]].
  
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For more information, see the main page for [[dictatorship]].
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===Tyranny===
  
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===Tyranny===
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{{main|Tyranny}}
  
 
*1 Turn Attack
 
*1 Turn Attack
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*-25% maximum [[PCI|per capita income]].
 
*-25% maximum [[PCI|per capita income]].
  
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For more information, see the main page for [[tyranny]].
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===Fascism===
  
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===Fascism===
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{{main|Fascism}}
  
 
*+15% [[bushel|food]] production.
 
*+15% [[bushel|food]] production.
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*-10% maximum [[PCI|per capita income]].
 
*-10% maximum [[PCI|per capita income]].
  
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For more information, see the main page for [[fascism]].
 
  
 
[[Category:Gameplay Basics]]
 
[[Category:Gameplay Basics]]
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[[Category: Governments]]

Revision as of 06:31, 14 October 2010

A country's government defines its specialization, as determined by the bonuses and penalties assigned to it.

Overview

Your country's government determines its specialty. When first created, every country is a Monarchy.

Changing Governments

How To Change The Government

The government may be changed by entering the manage menu on the left hand side while logged into the game.

Within this menu is a radio button section with a range of governments. Simply select one of the forms and click on the button "start Revolution".

Effects Of Changing Government

If your current government is a Monarchy then there is no penalty for changing to another form.

When changing from any other form of government, there is a loss incurred to your countries resources during the change.

This loss is a percentage of all military, technology and buildings. Starting at 14%, this number increases based on your networth.

Government Forms

Monarchy

The Monarchy does not have any bonuses or penalties associated with it.

Democracy

Republic

Theocracy

Communism

Dictatorship

Tyranny

Fascism