Difference between revisions of "Governments"
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A country's government defines its [[specialization]], as determined by the bonuses and penalties | A country's government defines its [[specialization]], as determined by the bonuses and penalties | ||
assigned to it. | assigned to it. | ||
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==Overview== | ==Overview== | ||
| − | Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]] | + | Your country's government determines its specialty. When first created, every country is a [[Governments#Monarchy|Monarchy]]. |
==Changing Governments== | ==Changing Governments== | ||
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===Monarchy=== | ===Monarchy=== | ||
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| + | {{main|Monarchy}} | ||
The Monarchy does not have any bonuses or penalties associated with it. | The Monarchy does not have any bonuses or penalties associated with it. | ||
| − | + | ===Democracy=== | |
| − | + | {{main|Democracy}} | |
*+10% Maximum [[technology]]. | *+10% Maximum [[technology]]. | ||
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*3 [[turn]]s required to [[Attacking|attack]]. | *3 [[turn]]s required to [[Attacking|attack]]. | ||
| − | + | ===Republic=== | |
| − | + | {{main|Republic}} | |
*+20% [[exploration|explore]] rate. | *+20% [[exploration|explore]] rate. | ||
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*-10% [[military strength]]. | *-10% [[military strength]]. | ||
| − | + | ===Theocracy=== | |
| − | + | {{main|Theocracy}} | |
*-20% [[Private_Market|private market]] costs. | *-20% [[Private_Market|private market]] costs. | ||
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*Double [[GDI]] Expenses | *Double [[GDI]] Expenses | ||
| − | + | ===Communism=== | |
| − | + | {{main|Communism}} | |
*+20% [[technology]] effectiveness. | *+20% [[technology]] effectiveness. | ||
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*10% market [[commissions]]. | *10% market [[commissions]]. | ||
| − | + | ===Dictatorship=== | |
| − | + | {{main|Dictatorship}} | |
*+25% [[military strength]]. | *+25% [[military strength]]. | ||
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*-30% [[BPT|construction speed]]. | *-30% [[BPT|construction speed]]. | ||
| − | + | ===Tyranny=== | |
| − | + | {{main|Tyranny}} | |
*1 Turn Attack | *1 Turn Attack | ||
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*-25% maximum [[PCI|per capita income]]. | *-25% maximum [[PCI|per capita income]]. | ||
| − | + | ===Fascism=== | |
| − | + | {{main|Fascism}} | |
*+15% [[bushel|food]] production. | *+15% [[bushel|food]] production. | ||
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*-10% maximum [[PCI|per capita income]]. | *-10% maximum [[PCI|per capita income]]. | ||
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[[Category:Gameplay Basics]] | [[Category:Gameplay Basics]] | ||
| + | [[Category: Governments]] | ||
Revision as of 06:31, 14 October 2010
A country's government defines its specialization, as determined by the bonuses and penalties assigned to it.
Contents
Overview
Your country's government determines its specialty. When first created, every country is a Monarchy.
Changing Governments
How To Change The Government
The government may be changed by entering the manage menu on the left hand side while logged into the game.
Within this menu is a radio button section with a range of governments. Simply select one of the forms and click on the button "start Revolution".
Effects Of Changing Government
If your current government is a Monarchy then there is no penalty for changing to another form.
When changing from any other form of government, there is a loss incurred to your countries resources during the change.
This loss is a percentage of all military, technology and buildings. Starting at 14%, this number increases based on your networth.
Government Forms
Monarchy
The Monarchy does not have any bonuses or penalties associated with it.
Democracy
- +10% Maximum technology.
- No market Commissions.
- 3 turns required to attack.
Republic
- +20% explore rate.
- +20% Maximum per capita income.
- -10% military strength.
Theocracy
- -20% private market costs.
- +40% construction speed.
- +50% maximum population.
- -35% maximum technology.
- Double GDI Expenses
Communism
- +20% technology effectiveness.
- +35% industrial production.
- +35% market sale size.
- 10% market commissions.
Dictatorship
- +25% military strength.
- +30% spy effectiveness.
- -30% construction speed.
Tyranny
- 1 Turn Attack
- +20% attack gains.
- -10% military expenses.
- -25% maximum per capita income.
Fascism
- +15% food production.
- +75% oil production.
- -15% maximum population.
- -10% maximum per capita income.