Attack types

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Normal Attacks

Normal attacks are not typically considered an act of war (or in other words a harmful attack). It is generally acceptable to respond to a normal attack (or an attempt at one) with another normal attack. Clans have retaliation policies and pacts with other clans which determine how to appropriately handle these incidents. Clans usually make a list of their friends available to members to try to avoid political disturbances which can arise from hitting allies and friends.

Attack Description

Standard strike

(aka SS) The standard strike is the normal attack used when you want to attack an opponent and capture their holdings. Standard strikes cause the readiness of those forces to fall about 18-20%, so it is best not to send too many forces for no reason. These attacks take no time beyond the two turns. Standard strikes capture between 3% and 8% of your opponent's land, along with money, food, buildings, and technology. The percentage of land you receive depends on the size of your opponent (bigger opponents yield a higher percentage of land), but successive attacks bring lower returns.

Planned strike

(aka PS) Similar to the standard strike, this attack takes place immediately, but your forces will be placed in rehabilitation for a period of time (see also: Military status). During this time, the forces used in the planned attack will not be available for attacks or defense. Like a standard strike, this attack captures a variety of your opponents' buildings, land, money, and technology at slightly higher rates. Because your forces take great care in planning the attack, they get a 50% bonus in attack strength. This attack is best used for challenging larger opponents.

Harmful Attacks

Attack Description

Guerrilla strike

(aka GS) Using covert strategies, this attack sends only troops to attack and torch enemy lands. Because of the surprise factor, only opponent troops can fight back. If you are able to penetrate opposing defenses, you will kill a significant portion of your opponent's civilian population and a portion of their food reserves.

Bombing run

(aka BR) Sending a fleet of jets over enemy lands, your forces will face defenses consisting only of turret fire. If you can penetrate those defenses, your bombs will kill civilians and incinerate a portion of your opponent's buildings.

Artillery barrage

(aka AB) Pitting your tanks against your opponent's, this military strike focuses primarily on destroying enemy structures. While your opponent will not lose land even if you succeed, a significant portion of their buildings will lie in pieces.

Chemical Missile

(aka CM) Similar to the Nuclear assault in terms of missile development and SDI protection, the chemical weapon focuses primarily on an enemy's population. While it also destroys some buildings, chemical weapons kill off a portion of an opponent's civilian population, reducing tax revenues until that population is rebuilt. This is the most easily developed missile technology.

Cruise Missile

(aka EM) Launching Cruise Missiles at an opponent's military installations is an effective way of destroying military of all types, as well as reducing your enemy's army readiness. These missiles can help soften up an enemy before a wide-scale invasion.

Nuclear Missile

(aka NM) Launching a nuclear attack requires that you have discovered a nuclear missile. While all countries have a chance of producing a weapon each turn, technology can help to assist in developing more of these weapons. Launching a nuclear weapon will destroy a portion of your opponent's land. The only defense against this weapon is the SDI system, a product of technological development.

Declare War

Attacks can be made at any time without any formal declaration of war. However, oftentimes you may find that you cannot attack another country because they are protected by GDI. By Declaring War on a country, you automatically can attack them without regard for GDI. Additionally, you gain a +10% attack strength bonus against any country you declare war with. However, they will also be able to attack you without regard for GDI, you can only make peace after 48 hours, and War costs $10/acre for each turn you are at war (included in Alliance Expenses). You may only be at war with one player at a time.

See also: Harmful spy operations