Difference between revisions of "Technology"
(→Military) |
(→Military) |
||
| Line 70: | Line 70: | ||
{{Main|Military Technology}} | {{Main|Military Technology}} | ||
| − | Military tech decrease the | + | Military tech decrease the buying price of goods on the [[Private_Market|private market]] and increase the selling price of goods on the private market. It also decreases [[Military_expenses|military upkeep]] costs. The base value of this tech is 100% and the maximum value is 83.333...% for most governments. |
====Medical==== | ====Medical==== | ||
Revision as of 20:25, 24 October 2010
| This page is a stub article. You can help Earth Empires improve this article by expanding it. |
Contents
Introduction
Technologies are available to improve your country in a variety of ways as described below. They are produced by building research labs and then spending turns researching. Technology points may be bought and sold on the public market
The technology percentage for countries is determined by the following formula:
Tech% = BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))
With the variables C1, C2, GvtTech and GvtEff listed below. The base and maximum for tech is listed in its description.
C1
Normal Techs 192
Military Tech 780
Medical Tech 1650
C2
Normal Techs 6.795
Military Tech 5.75
Medical Tech 4.62
GvtTech
Normal 1
Democracy 1.1
Theocracy 0.65
Theocracy, Military Tech 0.65 (unverified)
GvtEff
Normal 1
Communism 1.2
Maximums and minimums
| Tech Type | Minimum | Maximums | ||
|---|---|---|---|---|
| Standard | Theocracy | Democracy | ||
| Military | 100% | 83.33% | 89.16% | 81.66% |
| Medical | 100% | 66.66% | 78.33% | 63.33% |
| Business | 100% | 180% | 152% | 188% |
| Residential | 100% | 180% | 152% | 188% |
| Agricultural | 100% | 230% | 184.5% | 243% |
| Warfare | 0.2% | 5.00% | 3.32% | 5.48% |
| Military Strategy | 100% | 140% | 126% | 144% |
| Weapons | 100% | 150% | 132.5% | 155% |
| Industrial | 100% | 160% | 139% | 166% |
| Spy | 100% | 150% | 132.5% | 155% |
| SDI | 1.00% | 90.00% | 58.85% | 98.90% |
List of Technologies
Military
Military tech decrease the buying price of goods on the private market and increase the selling price of goods on the private market. It also decreases military upkeep costs. The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
Medical
Medical tech decreases military units lost in combat. The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
Business
Business tech increases your maximum PCI. The base value of this tech is 100% and the maximum value is 180% for most governments.
Residential
Residential tech increases your maximuim population. The base value of this tech is 100% and the maximum value is 180% for most governments.
Agricultural
Agriculture tech increases your food production. The base value of this tech is 100% and the maximum value is 230% for most governments.
Warfare
Warfare tech increases your chance of randomly producing a missile. The base value of this tech is 0.2% and the maximum value is 5% for most governments.
Military Strategy
Military Strategy tech increases the amount of land captured in standard attacks and the amount of damage done in special attacks. The base value of this tech is 100% and the maximum value is 135% for most governments.
Weapons
Weapons tech increases the effective strength of your military units. The base value of this tech is 100% and the maximum value is 150% for most governments.
Industrial
Industrial tech increases your industrial production. The base value of this tech is 100% and the maximum value is 160% for most governments.
Spy
Spy tech increases the change of a spy operation success. The base value of this tech is 100% and the maximum value is 150% for most governments.
SDI
SDI tech increases the chance your country will successfully defend itself against a missile. The base value of this tech is 1% and the maximum value is 90% for most governments.