Difference between revisions of "Technology"

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Technologies are available to improve your country in a variety of ways as described below.  They are produced by building [[Buildings#Research_Lab|research labs]] and then spending turns researching.  Technology points may be bought and sold on the [[Public_Market|public market]].
 
Technologies are available to improve your country in a variety of ways as described below.  They are produced by building [[Buildings#Research_Lab|research labs]] and then spending turns researching.  Technology points may be bought and sold on the [[Public_Market|public market]].
  
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==Forumla==
 
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The technology percentage for countries is determined by the following formula:
 
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<pre>Tech% = BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))</pre>
 
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With the variables C1, C2, GvtTech and GvtEff listed below.  The base and maximum for tech is listed in its description.
 
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{|class="wikitable"
 
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!Variable!!Values
 
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|-
 
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!C1
 
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|
 
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*Normal Techs  192
 
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*Military Tech  780
 
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*Medical Tech  1650
 
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|-
 
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!C2
 
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|
 
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*Normal Techs  6.795
 
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*Military Tech  5.75
 
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*Medical Tech  4.62
 
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|-
 
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!GvtTech
 
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|
 
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*Normal  1
 
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*[[Democracy|Democracy]]  1.1
 
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*[[Theocracy|Theocracy]]  0.65
 
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*Theocracy, Military Tech  0.65 (unverified)
 
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|-
 
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!GvtEff
 
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|
 
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*Normal  1
 
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*[[Communism|Communism]]  1.2
 
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|}
 
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==Maximums and minimums==
 
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<table class="wikitable">
 
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<tr><th rowspan="2">Tech Type</th><th rowspan="2">Minimum</th><th colspan="3">Maximums</th></tr>
 
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<tr><th>Standard</th><th>Theocracy</th><th>Democracy</th></tr>
 
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<tr><td>Military</td><td>100%</td><td>83.33%</td><td>89.16%</td><td>81.66%</td></tr>
 
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<tr><td>Medical</td><td>100%</td><td>66.66%</td><td>78.33%</td><td>63.33%</td></tr>
 
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<tr><td>Business</td><td>100%</td><td>180%</td><td>152%</td><td>188%</td></tr>
 
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<tr><td>Residential</td><td>100%</td><td>180%</td><td>152%</td><td>188%</td></tr>
 
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<tr><td>Agricultural</td><td>100%</td><td>230%</td><td>184.5%</td><td>243%</td></tr>
 
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<tr><td>Warfare</td><td>0.2%</td><td>5.00%</td><td>3.32%</td><td>5.48%</td></tr>
 
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<tr><td>Military Strategy</td><td>100%</td><td>140%</td><td>126%</td><td>144%</td></tr>
 
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<tr><td>Weapons</td><td>100%</td><td>150%</td><td>132.5%</td><td>155%</td></tr>
 
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<tr><td>Industrial</td><td>100%</td><td>160%</td><td>139%</td><td>166%</td></tr>
 
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<tr><td>Spy</td><td>100%</td><td>150%</td><td>132.5%</td><td>155%</td></tr>
 
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<tr><td>SDI</td><td>1.00%</td><td>90.00%</td><td>58.85%</td><td>98.90%</td></tr>
 
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</table>
 
 
{{technav}}
 
{{technav}}
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=List of Technologies=
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==List of Technologies==
  
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====Military====
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===Military===
 
{{Main|Military Technology}}
 
{{Main|Military Technology}}
  
 
Military tech decrease the buying price of goods on the [[Private_Market|private market]] and increase the selling price of goods on the private market.  It also decreases [[Military_expenses|military upkeep]] costs.  The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
 
Military tech decrease the buying price of goods on the [[Private_Market|private market]] and increase the selling price of goods on the private market.  It also decreases [[Military_expenses|military upkeep]] costs.  The base value of this tech is 100% and the maximum value is 83.333...% for most governments.
  
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====Medical====
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===Medical===
 
{{Main|Medical Technology}}
 
{{Main|Medical Technology}}
 
Medical tech decreases [[Military_Units|military units]] lost in combat.  The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
 
Medical tech decreases [[Military_Units|military units]] lost in combat.  The base value of this tech is 100% and the maximum value is 66.666...% for most governments.
  
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====Business====
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===Business===
 
{{Main|Business Technology}}
 
{{Main|Business Technology}}
 
Business tech increases your maximum [[PCI]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
 
Business tech increases your maximum [[PCI]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
  
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====Residential====
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===Residential===
 
{{Main|Residential Technology}}
 
{{Main|Residential Technology}}
 
Residential tech increases your maximuim [[population]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
 
Residential tech increases your maximuim [[population]].  The base value of this tech is 100% and the maximum value is 180% for most governments.
  
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====Agricultural====
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===Agricultural===
 
{{Main|Agricultural Technology}}
 
{{Main|Agricultural Technology}}
 
Agriculture tech increases your [[bushels#Food_Production|food production]].  The base value of this tech is 100% and the maximum value is 230% for most governments.
 
Agriculture tech increases your [[bushels#Food_Production|food production]].  The base value of this tech is 100% and the maximum value is 230% for most governments.
  
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====Warfare====
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===Warfare===
 
{{Main|Warfare Technology}}
 
{{Main|Warfare Technology}}
 
Warfare tech increases your chance of randomly producing a [[Missiles|missile]].  The base value of this tech is 0.2% and the maximum value is 5% for most governments.
 
Warfare tech increases your chance of randomly producing a [[Missiles|missile]].  The base value of this tech is 0.2% and the maximum value is 5% for most governments.
  
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====Military Strategy====
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===Military Strategy===
 
{{Main|Military Strategy Technology}}
 
{{Main|Military Strategy Technology}}
 
Military Strategy tech increases the amount of land captured in [[Attacking#Standard_Attacks|standard attacks]] and the amount of damage done in [[Attacking#Special_Attacks|special attacks]].  The base value of this tech is 100% and the maximum value is 135% for most governments.
 
Military Strategy tech increases the amount of land captured in [[Attacking#Standard_Attacks|standard attacks]] and the amount of damage done in [[Attacking#Special_Attacks|special attacks]].  The base value of this tech is 100% and the maximum value is 135% for most governments.
  
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====Weapons====
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===Weapons===
 
{{Main|Weapons Technology}}
 
{{Main|Weapons Technology}}
 
Weapons tech increases the effective strength of your [[Military_Units|military units]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
 
Weapons tech increases the effective strength of your [[Military_Units|military units]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
  
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====Industrial====
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===Industrial===
 
{{Main|Industrial Technology}}
 
{{Main|Industrial Technology}}
 
Industrial tech increases your [[Buildings#Industrial_Complex|industrial production]].  The base value of this tech is 100% and the maximum value is 160% for most governments.
 
Industrial tech increases your [[Buildings#Industrial_Complex|industrial production]].  The base value of this tech is 100% and the maximum value is 160% for most governments.
  
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====Spy====
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===Spy===
 
{{Main|Spy Technology}}
 
{{Main|Spy Technology}}
 
Spy tech increases the change of a [[Spying|spy operation success]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
 
Spy tech increases the change of a [[Spying|spy operation success]].  The base value of this tech is 100% and the maximum value is 150% for most governments.
  
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====SDI====
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===SDI===
 
{{Main|SDI Technology}}
 
{{Main|SDI Technology}}
 
SDI tech increases the chance your country will successfully defend itself against a [[Missiles|missile]].  The base value of this tech is 1% and the maximum value is 90% for most governments.
 
SDI tech increases the chance your country will successfully defend itself against a [[Missiles|missile]].  The base value of this tech is 1% and the maximum value is 90% for most governments.

Revision as of 17:27, 1 April 2011


Technologies are available to improve your country in a variety of ways as described below. They are produced by building research labs and then spending turns researching. Technology points may be bought and sold on the public market.

List of Technologies

Military

Military tech decrease the buying price of goods on the private market and increase the selling price of goods on the private market. It also decreases military upkeep costs. The base value of this tech is 100% and the maximum value is 83.333...% for most governments.

Medical

Medical tech decreases military units lost in combat. The base value of this tech is 100% and the maximum value is 66.666...% for most governments.

Business

Business tech increases your maximum PCI. The base value of this tech is 100% and the maximum value is 180% for most governments.

Residential

Residential tech increases your maximuim population. The base value of this tech is 100% and the maximum value is 180% for most governments.

Agricultural

Agriculture tech increases your food production. The base value of this tech is 100% and the maximum value is 230% for most governments.

Warfare

Warfare tech increases your chance of randomly producing a missile. The base value of this tech is 0.2% and the maximum value is 5% for most governments.

Military Strategy

Military Strategy tech increases the amount of land captured in standard attacks and the amount of damage done in special attacks. The base value of this tech is 100% and the maximum value is 135% for most governments.

Weapons

Weapons tech increases the effective strength of your military units. The base value of this tech is 100% and the maximum value is 150% for most governments.

Industrial

Industrial tech increases your industrial production. The base value of this tech is 100% and the maximum value is 160% for most governments.

Spy

Spy tech increases the change of a spy operation success. The base value of this tech is 100% and the maximum value is 150% for most governments.

SDI

SDI tech increases the chance your country will successfully defend itself against a missile. The base value of this tech is 1% and the maximum value is 90% for most governments.