Difference between revisions of "Missiles"

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Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' [[readiness]] when deployed.
 
Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' [[readiness]] when deployed.
  
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Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible to develop 1 of each kind of missile during a single turn.
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Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible (however also highly unlikely) to develop 1 of each kind of missile during a single turn.
  
 
The likelihood of the development of missiles can be increased with investing in [[Technology#Warfare|Warfare Technology]] or by spending bonus points in [[luck|luck]].
 
The likelihood of the development of missiles can be increased with investing in [[Technology#Warfare|Warfare Technology]] or by spending bonus points in [[luck|luck]].
  
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The maximum number of missiles a country can have is 1 for every 250 [[acres]] or 10, whichever is greater. For example, if a country has 4000 acres and 16 missiles, it will be unable to produce more missiles until it gains 250 more acres or fires off at least one missile. On the other hand, a country with 100 acres can produce up to 10 missiles before reaching the limit.
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There are three missile types used:
  
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There are three missile types used;
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<b>[[Nuclear Missile]]</b> - Abbreviated <b>NM</b> - Used exclusively to destroy land ([[acres]]).
  
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<b>[[Nuclear Missile]]</b> - Abbreviated <b>NM</b> - Used primarily to destroy land.
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<b>[[Chemical Missile]]</b> - Abbreviated <b>CM</b> - Used primarily to kill [[population]], and destroy buildings.
  
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<b>[[Chemical Missile]]</b> - Abbreviated <b>CM</b> - Used primarily to kill [[population]], and destroy buildings.
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<b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used exclusively to destroy [[military units]].
  
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<b>[[Cruise Missile]]</b> - Abbreviated <b>EM</b> - Used primarily to destroy military units.
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When firing a missile at an enemy, you're still bound by the limitations set forth by humanitarians or [[GDI]] membership. Firing missiles will also destroy a small portion of an enemies [[SDI]] if it it intercepted by the SDI.

Revision as of 17:00, 27 May 2011

Missiles are special military units that may not be manufactured on demand, do not require the use of oil, nor lower a countries' readiness when deployed.

Missiles are developed by chance and one of any, or all types may be awarded during any turn played. It is entirely possible (however also highly unlikely) to develop 1 of each kind of missile during a single turn.

The likelihood of the development of missiles can be increased with investing in Warfare Technology or by spending bonus points in luck.

There are three missile types used:

Nuclear Missile - Abbreviated NM - Used exclusively to destroy land (acres).

Chemical Missile - Abbreviated CM - Used primarily to kill population, and destroy buildings.

Cruise Missile - Abbreviated EM - Used exclusively to destroy military units.

When firing a missile at an enemy, you're still bound by the limitations set forth by humanitarians or GDI membership. Firing missiles will also destroy a small portion of an enemies SDI if it it intercepted by the SDI.