Difference between revisions of "Getting Started"

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[[Category:Basic Gameplay]]
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[[Category:Getting started]]
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[[Category:Introduction to Earth Empires]]
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== Earth Empires Story ==
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'''Welcome to Earth Empires!'''
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{{:Earth Empires Story}}
  
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[[Earth Empires]] is a [http://en.wikipedia.org/wiki/Persistent_browser-based_game persistent browser based] [[country]] simulation and strategy game. Join over a thousand fellow players in a quest to build the most powerful country in the game, through [[land]] [[exploration]], strategic [[attacking]], and carefully planned military deployment.
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== What is Earth Empires? ==
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{{:What is Earth Empires?}}
  
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== Read the Rules! ==
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== Creating an Account ==
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Before playing, familiarize yourself with the [http://www.earthempires.com/rules game rules] first.
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{{:Creating an Account}}
  
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== Create an Account ==
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== Rules ==
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To get started, [[Making your account | make an account]] and then [[Creating your country | create your country]]; once you've created a country, you can start [[Playing your first turns | playing your first turns]].<br>
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{{:Rules}}
  
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== Choose a server ==
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== Privacy Policy ==
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{{main|Game Servers}}
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{{:Privacy Policy}}
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Different Servers offer different benefits to different players. Some with "Teams" or "Clans" and others designed for "Free for All" type play. If you want to join a group of players just make a post in the appropriate forum to get started. Make sure your thread topic states your looking for a alliance.
 
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===Primary Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=15&p=1295289517&z=primary-talk Primary Server] is every man for himself. Here you're on your own to find friends and protect your country!
 
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===Team Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=7&p=1295289954&z=team-talk Team Server] is a place to play with a few friends to dominate the game. Each "team", "squad" or "clan" is made up of 4 players. If your new and want to play in the team server post in the forum and one of the many great clans will teach you the specific game play found only on the Team Server.
 
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===Alliance Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=6&p=1295290032&z=alliance-talk Alliance Server] offers Alliances, Squads and Clans of unlimited size. Here you can play dozens of other team members all ready to teach you advanced tactics of the game. Remember just because they're big doesn't mean they're the best!
 
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===Free For All===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=1&p=1295290932&z=free-for-all-talk Free For All Server] allows you to run up to 16 simultaneous countries. This will allow you to try multiple strategies at once. This server also has Unlimited Size clans and it is highly recommended to join one.
 
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===Express Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=8&p=1295290782&z=express-talk Express Server] is for those who like it fast! With the fastest turns of all the other servers this server allows you to try new strategies in days not weeks. This is a great server for beginners because you can mess up your country and start over in a few days.
 
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===Tournament Server===
 
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::The [http://forums.earthempires.com/Forum.php?forumid=14&p=1295247680&z=tournament-talk Tournament Server] pits you against others in a battle for the top country. The server is broken into multiple games, where you must be in the top percentage of finishers to move up the ladder. You may keep your country from set to set, proving you run the best country time and time again.<br><br>
 
  
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== Make Friends & Benefit your Country ==
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== Game Servers ==
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{{main|Relations}}
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{{:Game Servers}}
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In Earth Empires, friends come with benefits! Many new players will find that playing outside of a clan, or being in an unknown and unestablished clan (on alliance-based servers) can result in a less-than-extraordinary gaming experience. The simple fact of this post-apocalyptic world, is that land-hungry empires prey on the weak and undefended. The strong and powerful strive to grow their empire and the ruthless will stop at nothing to achieve it!
 
  
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The types of [[relations]] '''(aka pacts)''' you may have with other countries are Defensive, Offensive, Research, Intelligence, and Trade. Each of these will benefit you and your friends.
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== Clans and Friends ==
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{{:Clans and Friends}}
  
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===Benefits of Alliances===
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== Portal Page ==
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Most alliances (also called 'tags'), have experienced members who can provide new players with the knowledge, experience and (possibly) protection they need to learn the finer details of the game. What many new players often don't get to see right away, is the political structure between alliances. These player-defined policies govern what constitutes acts of war, the reparations and retaliations of attacks, all the way up to inter-alliance pacting.
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{{:Portal Page}}
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== Strategies ==
 
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{{main|Strategies}}
 
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These are the 7 main strategies used in Earth Empires. It is highly recommended you specialize in one of these. [[Rainbow]] strategies are considered to be the least effective in Earth Empires.
 
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{|class="wikitable"
 
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!Strategy!!Details <small>(see each strat page for more information)</small>
 
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|-
 
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|align="right" valign="top"|[[indy|Industrialist]]|| This is one of the easiest and fastest to start with. The purpose of this is to produce military strength.
 
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|-
 
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|align="right" valign="top"|[[casher|Casher]]|| This strategy is directed toward cold hard cash. You'll be producing money with this strategy.
 
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|-
 
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|align="right" valign="top"|[[farmer|Farmer]]|| If you like farmville this will be boring! You'll be producing "bushels" or food with this strategy.
 
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|-
 
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|align="right" valign="top"|[[oiler|Oiler]]|| Without Oil armies cant move! You'll be producing barrels of oil with this one.
 
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|-
 
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|align="right" valign="top"|[[techer|Techer]]|| The "techer" researches and produces any of the 12 technologies available.
 
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|-
 
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|align="right" valign="top"|[[Military_base_reseller|Reseller]]|| This will be buying military and reselling it. This is an end game and only recommended for advanced players.
 
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|-
 
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|align="right" valign="top"|[[Rainbow]]|| A mix of all different types of buildings. People often make the mistake that diversity equals prosperity.
 
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|}
 
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All of these strategies are vital to the economy of the game. With the exception of rainbow strategies, they are equally viable in making your country grow. The pros and cons of each are detailed in each of the [[strategies|strategy]] sections.
 
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== Basics in Defence ==
 
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You MUST defend your country, otherwise you can expect to be attacked frequently by other countries.
 
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* Defensive Defense - Have enough units with defensive attributes to keep others from attacking you. (most common)
 
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* Offensive Defense - Have so many offensive units a player is scared to attack you.
 
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* Tag      Defense - If you're in a strong alliance, that can be defense enough! However, if you rely on this and war comes you'll be in a tight situation. (very effective)
 
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<br>
 
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== Spies ==
 
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Spies are very important in the game. Their main purpose is to spy on other countries so you can find out their military and economic capacity. Also, special spy operations allow you to steal, destroy, and negatively affect other countries' military, goods, and economy. The strength of your intelligence operations is based on the ratio of spies to land owned, known in-game as "Spies Per Acre Land", or simply, "SPAL". The higher your SPAL, the more likely your operations will succeed, and the less likely other countries will be able to use their spies against you. Spies are very expensive for your country to upkeep.<br>
 
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== Sell on the market ==
 
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Most strategies rely on selling on the market. Each server has different rules for the speed your product gets to the market, so read up on the rules for your server.
 
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=== Private Market===
 
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The [[Private market]] is an internal market- these goods are bought/sold within your country. Building military bases and buying military technology will alter the prices on this market. It's key use is in the "Reseller" strategy.
 
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===Public Market===
 
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The [[Public Market]] contains goods that are put up for sale by players. The purchase prices are usually much lower than the prices on the private market. The prices will vary with the current game economy, so keep this in mind when buying and selling. A great resource to watch market trends is [http://www.eestats.com EEStats.com]. <br>
 
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== Stop the Farming ==
 
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Getting farmed? Boost your defense, find some defensive allies or join a clan. Sometimes the big guys just pick on the little guys.
 
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== Advanced Information ==
 
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Check out the basic section for details on governments and every topic you'll run into on Earth Empires.
 
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[[:Category:Basic Gameplay]]
 
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For a brief introduction, see [[Earth Empires Introduction]].
 
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- <i>The Earth Empires Community</i>
 

Revision as of 03:50, 25 November 2011

Earth Empires Story

It was early in the 21st century; the world economic super-powers were locked in a race to consume and own as much of the planets natural resources as possible. It began with food prices soaring. Families in once rich nations, were beginning to starve by the thousands. The price of other valuable commodities soared, eventually bringing an already weak economy to a grinding halt.

People began to take to the streets, as there was virtually no work available. Crime rates began soaring, and an increasing number of riots were beginning to happen more and more often. The police were starting to battle large violent mobs on an almost daily basis. In many cases, some countries had no choice but to incite marshal law. This all began to take its toll on governments' pocketbooks as the cost of security was ballooning enormously.

Smaller governments began to crumble under the intense financial pressure. People fled to areas where work and money were still trickling. With many of these smaller countries' governments failing, enormous numbers of military personnel had abandoned their posts, either in search of other ways to feed their families or in lack of confidence of their respective governments.

This effect cascaded, and eventually the larger powers began to war with each other over the smaller areas where no formal government was established. Nuclear tensions rose to critical heights, while commodity and economic issues continued to burn deeper everywhere. People died by the thousands on a daily basis.

With the larger countries expanding too quickly and beyond their means, it became apparent that sustaining large numbers of military forces in remote areas of the world would not last long. At the final moment of desperation, one of the global superpowers began to launch a massive worldwide nuclear strike. Of course, this action was only repeated by the others left at the top. A catastrophe of epic proportions ensued, and any remaining state capitols were abolished within hours.

At least a couple of decades have now passed, and small communities are beginning to spring up all over the planet where arable land and resources are available.

It was by your own good judgment, and excellent leadership abilities that you have taken control and founded a small, yet sustainable empire of your own. Your people's trust and love for you is infallible, as you have given them the direction needed to rebuild a successful civilization. Some of our neighbors however do not share in our interests, and now, my leader, it is time for you to ally yourself with the powerful, and conquer our enemies!

What is Earth Empires?

Earth Empires is a persistent browser based country simulation and strategy game. Thousands of players are locked in a struggle of politics and battle to gain and maintain power in a post-apocalyptic world! As the most experienced and respected leader of your people, your duty is to build a successful country and ally yourself with other (stronger) countries, and defeat your common enemies!

Game play is simple. Using turns, you can perform many actions to build your country and attack others. There are 5 basic aspects of gameplay:

Managing Your Country

Choose your government and take direction! Do you want to be the leader of a large, peaceful Republic, or a large Communist industrial machine? Do you want to make friends or spread tyranny across the world? Of course, the possibilities are so much greater! create a country and find out for yourself!

Economics

Your lands are capable of bringing you great wealth and fortune! You must decide what to produce; whether thats food, oil, military units or technology, and sell some on the public or private markets. Market competition can get fierce!

Offense and Defense

Building a powerful military while maintaining your country's economic sustainability requires tact and planning. You cannot afford to look weak in the eyes of potential opponents, so sacrificing safety to save a few bucks can result in deadly consequences! Ally yourself with the powerful, and crush your enemies!

Country Relations

Maintain steady relationships with other empires. You will need allies who help defend your country so you can maintain the lands of your empires. You can also formulate trading treaties in order to trade with other empires or to send them much needed resources when they are in trouble.

Will your allies help you? Or are they just there to gain from you? Will they maintain your partnership or stab you in the back because you are no longer needed to achieve greatness? These are all things to consider when dealing with other nations in the Earth Empires realm.

Clans and Politics

Experience the strong community the Earth game has always prided itself on!

Join or create alliances and learn how to thrive in world politics. Use your armies on a large scale to intimidate your opponents, share intelligence information or trade. On clan-based servers, people will be more than happy to help you learn the ropes of your country. Non-clan servers are better suited for hands-on learning types.

Creating an Account

Before creating an account, it is assumed you are already familiar with the Rules and Privacy Policy of the game. Please take the time to read these carefully.

Registration Form Details

Field Notes
Username Required. This will be your account name, used to login and access the site.
Title Optional. This title is cosmetic in nature only. It's use is currently not implemented throughout other aspects of the game.
Display Name Required. This is how your name will appear on the game forums and country records.
E-mail Address Required. Upon creating your account, an e-mail will be sent to this address in order to activate your account.
Repeat E-mail Address Required. Though a somewhat antiquated form of bot suppression, confirmation of your humanity is necessary.
Password Required. See what wikipedia has to say on password strength.
Confirm Password Required. A measure to ensure you typed your password correctly the first time.
Rule confirmation Required. You must read the rules and agree to abide by them.
Age confirmation Required. This is a legality, and required in some countries.
CAPTCHA Required. A bot suppression tool designed to assert your humanity. You will see this at least once a day, and it requires a javascript enabled browser.

Registration E-mail

Once you’ve registered, you can log into your account. When you do, you’ll be sent to the portal page and see this message at the top: “Your email is NOT confirmed: Click here to confirm your email”. A confirmation code will have been email and you will need to follow the link in the message to complete the registration process. The activation code will remain active for 24 hours.

Rules

Dear player,

Welcome to Earth Empires, an online game which continues in the tradition of one of longest living text based web games on the net, Earth: 2025.

Before you read the brief information on our different game servers in Earth Empires, we would like you to take a moment and read the following general rules of the game (latest revision: November 16th 2011). The following policies and rules apply to every Earth Empires player. Any player who does not agree to these policies should stop playing immediately. Players caught breaking these rules may be subject to country deletions or other penalties. Game moderators are happy to explain why country deletions occur and will overturn deletions as necessary.

Players are only allowed to have one (1) game account.

One account provides full access to the game and creating multiple accounts is not permitted. In addition, players may not login to another player's account for any reason. Players violating these rules may suffer country deletions and account closures.

Proxy use

The use of proxies to login to your account is not allowed. Some players, such as those using satellite internet, may require the use of proxies to access the internet. We ask those players to contact us to request special exemption. We generally do not allow proxies because they can be used to facilitate ingame cheating.

Automated scripts, bots and macros

Earth Empires does not allow players to use any form of script, program, macro or other software tool to perform user actions in an automated manner. Scripts that enhance game play by helping users complete actions quicker, such as auto-form fill fields, are permitted. However, these must not play the user's country without user input. In addition, players are not permitted to collect news, scores, or market data with scripts or bots. For players who wish to use such data, the Earth Empires team grants API keys to developers. These keys can be obtained by contacting Earth Empires Staff directly via e-mail or through live chat. API codes are given out on a case-by-case basis: applying for a key does not automatically mean a user will be granted one.

Bugs and exploits

Earth empires is constantly undergoing aggressive development. The developers try their best to prevent bugs and exploits but occasionally one may slip through. Our players are expected to immediately report any bugs or exploits they find. Deliberately exploiting bugs for player gain will result in country deletion.

Ingame behavior

We understand that competition can get fierce and emotions may get heated, but we expect all players to show sportsmanship and to remain civil when dealing with other players. Players should behave appropriately in all areas related to the game, including in-game messages, affiliated websites, the game forums, and irc. Players who send offensive messages in-game will find their countries deleted and players who post offensive messages on the forums will find their forum accounts banned. In extreme cases, such as hacking or breaking other laws, players may find themselves banned from all game related areas.

Advertising

Advertising on the Earth Empires forums or in-game messaging system for products, services or other areas not directly related to Earth Empires will result in immediate deletion and account banning, along with the removal of subject messages from the Earth Empires site.

Safelisting

In order to accommodate players who are playing from the same household or workplace, Earth Empires has a safelist system to ensure legitimate players are not deleted upon suspicion of game rule violations. When playing from the same household or office, players should email the Earth Empires staff with the information of the multiple accounts from the same household or router. Please note that safelisted countries are under more scrutiny than countries not on the safelist. Countries associated with each other through the safelist are not allowed to interact with each other in-game. Examples of prohibited behaviors include allying together, sending FA, doing market buyouts, or attacking the same target. Countries created by safelisted users can, however, play in the same tag and participate in clan-wide kill runs. This policy is subject to review on a case-by-case basis as Earth Empires staff deems appropriate.

Please note: these policies are subject to change at any time.

Enjoy! -The Earth Empires Team.

Privacy Policy

Thank you for visiting our web site.

This privacy policy tells you how we use personal information collected at this site. Please read this privacy policy before using the site or submitting any personal information. By using the site, you are accepting the practices described in this privacy policy. These practices may be changed, but any changes will be posted and changes will only apply to activities and information on a going forward, not retroactive basis. You are encouraged to review the privacy policy whenever you visit the site to make sure that you understand how any personal information you provide will be used.

Note: the privacy practices set forth in this privacy policy are for this web site only and we cannot be held responsible for any losses or damaged incurred as a result of visiting 3rd party links via our site.

Collection of Information

We collect personally identifiable information, like names, postal addresses, email addresses, etc., when voluntarily submitted by our visitors. Specific information provided to us is not shared unless you give us explicit permission to use it in another manner. Data may be shared anonymously in aggregate (such as overall demographic information) to third parties.

Cookie/Tracking Technology

The Site may use cookie and tracking technology. Cookie and tracking technology are useful for gathering information such as browser type and operating system, tracking the number of visitors to the Site, and understanding how visitors use the Site. Cookies can also help customize the Site for visitors in order to help us ensure better browsing/gaming experience for vistors. Personal information cannot be collected via cookies and other tracking technology. However, if you previously provided personally identifiable information, cookies may be tied to such information. Aggregate cookie and tracking information may be shared with third parties.

Distribution of Information

We may share information with governmental agencies or other companies assisting us in fraud prevention or investigation. We may do so when: (1) permitted or required by law; or (2) trying to protect against or prevent actual or potential fraud or unauthorized transactions; or or, (3) investigating fraud which has already taken place. The information is not provided to these companies for marketing purposes.

Commitment to Data Security

Your personally identifiable information is kept secure. Only authorized employees, agents and contractors (who have agreed to keep information secure and confidential) have access to this information. Any emails and newsletters from this site allow you to opt out of further mailings.

Privacy Contact Information

If you have any questions, concerns, or comments about our privacy policy you may contact us using the information below:

By e-mail: earthempires2025@gmail.com

We reserve the right to make changes to this policy. Any changes to this policy will be posted.

Game Servers

Clan-based Servers

Countries not playing from within an established clan on clan-based servers will usually be attacked more frequently by other players! It is recommended that new players seek clans to play in on these servers. If you do not receive recruitment messages in-game, try introducing yourself on any of the Alliance,Free For All, or Team forums.

Earth Empires has six different game servers, each with their own particular set of rules and/or game constants. The general mechanics of countries on each server is constant, but each server has different rule sets which may allow certain things like clan play, or the maximum number of turns you may have at one time to name a couple. Depending on the server, these conditions will vary. This section addresses each of the server types and their individual nuances.

After you have created an account and logged in, you will be placed on the portal page. For now we'll just discuss each server and what they are. We'll also try to recommend which servers are generally better suited for newer or experienced players.

Server Forum Details

Primary Server

More info...
Primary Talk & Primary Help The primary server offers standard-length games and resets every 2 months. Players get one turn every 30 and can have a maximum of 80 turns on hand and another 80 stored. Team-play is not permitted. This server is intended for players who play without a clan structure. The Primary Help Forum was created to assist new players learn the game basics. This is a slower paced server, and is great for players who enjoy the slower pace. Many players start in primary, then later decide to join other servers and clans.
Extended info
Multiple countries No Clans allowed No
Turn increments 30 minutes Maximum Turns (stored) 80 (80)
Goods time to market 4h - 6h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 35
Humanitarians protest at x4 GDI Cost $5

Alliance

More info...
Alliance Talk The alliance server offers standard-length games and resets every 2 months. Players get one turn every 20 minutes and can have a maximum of 120 turns on hand and another 120 stored. Clan play is permitted (and recommended!); this is the most popular server because of this type of play. A clan is a team of players who work together within the server and can be identified by a tag (attached to their country name). This is a good server for new players seeking help because clans will competitively recruit untagged players and put a lot of time and effort into teaching players how the game works!
Extended info
Multiple countries No Clans allowed Yes
Turn increments 20 minutes Maximum Turns (stored) 120 (120)
Goods time to market 4h - 5h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 50
Humanitarians protest at x12 GDI Cost $3

Express

More info...
Express Talk The express server offers quick games and resets last 5 days. Countries get one turn every four minutes and can have a maximum of 360 turns on hand and another 360 stored. This server affords the opportunity to try out multiple strategies and approaches to the game in a short period of time, making it easier to understand the mechanics of the game.
Extended info

Team

More info...
Team Talk The team server offers shortened-length games and resets every month. Players get one turn every fifteen minutes and can have a maximum of 160 turns on hand and another 120 stored. Clan play is permitted in the form of 5 member teams. This server is designed for small groups of friends to play competitively against other small groups. This is a perfect place to play if you want to work with a small group of people whom you already know without having to join a major clan on the Alliance Server.
Extended info
Multiple countries No Clans allowed Yes (5 person teams)
Turn increments 15 minutes Maximum Turns (stored) 160 (120)
Goods time to market 2 - 3h Goods on market for 24h
PS brigade time 10h Max. spy operations (24h) 75
Humanitarians protest at x12 GDI Cost $3

Free For All

More info...
Free For All Talk The free-for-all server offers standard-length games and resets every 2 months. Players get one turn every twenty minutes and can have a maximum of 120 turns on hand and another 120 stored. Each player is permitted to run up to sixteen countries on this server and clan play is permitted. This is a terrific server for newer players wanting to learn about the game, however, it does take a significant amount of time to play. Like the Alliance server, clans will actively recruit new players and teach them the game.
Extended info
Multiple countries Yes Clans allowed Yes
Turn increments 20 minutes Maximum Turns (stored) 120 (120)
Goods time to market 4h - 6h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 50
Humanitarians protest at x12 GDI Cost $3

Tournament

More info...
Tournament Talk This is a tournament-style server. Countries on this server are split up into several different games: game A, B, and C. Game A is the upper level of tournament. Only the top 50% of players in game A stay in game A after the reset is complete. The bottom 50% are randomly assigned to the lower level games, B and C. Similarly, the top 25% of players in games B and C move up to game A at the end of the round. New countries will be assigned to the lower level games. All games share the same public market.
Extended info
Multiple countries No Clans allowed No alliances
Turn increments 25 minutes Maximum Turns (stored) 100 (100)
Goods time to market 4h - 6h Goods on market for 48h
PS brigade time 20h Max. spy operations (24h) 25
Humanitarians protest at x8 GDI Cost Free (Mandatory)


Clans and Friends

Clans are a fun way to meet new people and learn how to play the game. The more powerful a clan is, the more protection can be offered to its members. There is also a better probability these clans have the resources and people to train you to become a better player. On clan-based servers, countries with no clan affiliation (also referred to as "untaggeds"), are often ruthlessly bullied for their land. Unfortunately this is just the nature of the game. It is highly suggested new players find an alliance to play in as soon as possible.

Clan Recruitment

Clans will often try to recruit untagged players to join their ranks. If you have not been solicited in-game to join a clan, the forums would be a great place to introduce yourself to everyone and tell them you're looking for a tag to play under.

Clan Hosting Sites

Unfortunately, Earth Empires does not have very robust mechanisms available in-game to assist with things like general communications and news aggregation. A number of skilled players have developed tools and forum sites to make this type of data more easily available. (This is made possible through the game's API, however that is of little concern at the moment if you are just starting off.)

Site Information
Boxcar Hosting Boxcar is Earth Empires' most popular hosting site. It was also the brainchild of one of the game's head developers, Pang (although he has had the support of other quite a few players in building and maintaining the site). Boxcar hosts multiple alliances and is free for players to create sites on.
GHQ GHQ is Earth Empire's oldest hosting site, dating back to the days of Earth: 2025. It is not quite as popular as Boxcar, but is quite feature rich. GHQ also hosts multiple alliances, and is also free for players to create sites on.
Evolution 2025 Is home to the Alliance server clan Evolution. It was built by one of Earth Empires' head developers qzjul. This site is proprietary to Evo.
LKS Or LetsKillStuff.org, is home to the clan Imaginary Numbers. It is also clan-specific and does not provide hosting to other alliances. The site is owned and operated by the game forum and IRC maintainer iZarcon.
myCLAN Hosting Services Is a free clan hosting service for Alliance and FFA server clans. It has a wide range of functionality.

Non-clan Servers

For servers that do not offer clan-based play (Primary, Express, and Tournament), the game forums are used as an open discussion area. Each of these servers have their own forum for general discussion, but because many new players play on these servers, special forums were created in the spirit of clan hosting sites, which allows players to anonymously post partial country information, which in turn more experienced players can offer advice.

Portal Page

A portal to your countries on different servers.

Bonuses (voting)

Bonuses were implemented as a way to give players small gifts to improve their countries in return for helping promote Earth Empires. You will be notified at the top of the portal page when bonuses are available. When bonuses are available, it means you can vote for the game on game listing sites to receive bonus points. When you vote, each country on each server receives points to spend on bonuses.

Daily Bonuses

Voting sites allow bonuses on a daily basis.

Weekly Bonus

For participating on the forums, players receive 4 points for community interaction. This bonus is available only once a week and is awarded at 0100 game time.

See also: Bonuses - for what these points can be spent on.

Options (global)

The options on the portal page are your general account settings and affect your game account and all your countries. Here you may change these settings.

Change password

See password strength for information on choosing a secure password.

Attack Style

As of April, 2011, the war room interface was modified to increase hitting speed and reduce game bandwidth using JavaScript. It is now the default behavior for countries to use this interface, but you may choose the Classic interface or if you are on a mobile device, it has a specific classic interface of its own.

Select Menu/Header Scroll Style

On some phones or mobile devices, the normal (fixed) top and left-side navigation menus can be difficult to use because of smaller resolutions. This option will turn off the fixed menus, allowing them to scroll with the page.

Mobile Template

When using [1] from your mobile device, you can choose between a special interface (on by default) designed for mobile devices, or the standard game interface (as would be used on a normal desktop/laptop environment).

Mobile Menu Type

When using the default mobile template, you can choose between a drop-down style menu or text menu at the top of the game screen.

Show Sell All Link

On market pages, you have the choice to toggle the "sell all" links. These links use javascript to populate the quantity fields making it easier to sell the maximum number of units possible.

Set Default Hosting Site(s)

Here you can set the default hosting site to upload spy ops and advisor pages to. This (sometimes) makes it easier than having to set each country individually.

Recruiting

If this option is selected, you will be randomly informed of opportunities on servers they aren't currently playing on.

Ad Level

These options set the behavior of how ads are displayed. It is recommended to leave some form of advertising on (if possible), as this helps pay for hosting and/or equipment upgrades for the game.

  • No ads, for low bandwidth (ie dialup) players.
  • Performance ads, will turn off ads if you are currently (or recently) under attack.
  • Full ads, the recommended setting. Please help support the game!

Game Profile Privacy

Players have the option of how much information they want to share with others.

E-Mail Settings

  • Final rank e-mails, (if selected) At the end of each reset, you will be sent an e-mail with the final ranks of the set.
  • Turn overflow reminder, (if selected) You will be sent a reminder if you will soon lose turns because maximum turns (including stored turns) has been reached.
  • Forum announcement notifications, (if selected) When game changes are made, or other special announcements are made, you will be sent a message.

Servers

Each of the game servers can be accessed from the Portal Page.